![]() ![]() The game will be shown at TGS but it will be the DMM version and not the N/S, so that should tell you something especially when it comes to gameplay of how they show off the game on consoles instead of PC even though more often then not tbe PC build runs a lot better.ĭMM has used Steam in the past themselves and while in interviews they mention that they don't see Steam as a rival you still shouldn't expect to see a lot of their stuff/stuff that they are publishing on Steam.Īs for coming west it seems like N/S will be the only way to play since DMM is Japan only from what I remember (I don't know if it's region locked or not) which is sort of funny even though they themselves have mentioned about trying to expand to the west and have DMM available to those in the west. DMM is the owner of the IP, that is there involvement with the game and from my understanding (from what it says on gemastsu). Also story is shallow, even if you read a lot of documents (there are way less lore documents than in Dishonored for example) and after you finish game you still have more questions than answers.Īll in all as i said i liked it enough and there is enough Arkane game in it to spend over 30h in game but i hope that they return back to bigger immersive sims like Dishonored and Prey.Ĭlick to expand.It will likely not release on Steam in the future. Also after some time game becomes linear. It depends when you solve that puzzle (earlier you do less chance to get duplicate item). You can go and solve some elaborate puzzle for an hour and reward you get is usually disappointing (you get duplicate trinket, weapon or some amount of residium). And even those puzzles and secrets you can discover didn't felt good for one reason (big reason why i got disappointed by entire game) and that is bad rewards. But i must say that i would put it behind all other Arkane games since Dishonored. I liked what i have played and it is Arkane game through and through. Game 65 - Breath of Fire II - Part 1, Hunting the.Japan has this "kawaii" phenomenon which I'm sure you understand a thousand times better than I do, but it's awfully bizarre to American eyes when you see cutesy anime characters intended to communicate a serious message to adults. I'm pretty certain I would have been turned off by the original Japanese art. Even though it looks a little awkward to me now, as a kid it was one of my favorite covers to just stare at and study, as it caused me to imagine how the action in that game would look in real- life. I do remember as a kid being fascinated by the art for River City Ransom in particular, which is a game with a huge change in covers between Japan and US. Personally I'd say I'm slightly biased against anime-style art but the Japanese cover is still clearly superior to me.īut it's noteworthy that Sega Genesis took a lot of market share from Nintendo in the West by basically portraying Nintendo as a kiddie product, and I don't see how having more anime-style covers would have helped Nintendo in this regard. You can commission much better art than that for a few hundred dollars on the Internet. The American cover for Dragon Warrior is just plain bad art and I even remember disliking it as a kid at the time. American cover art, I think it's easy for us to be purists in 2021 and dismiss the Western covers, but there's probably a happy medium here. ![]() ![]() Since this art would not have meant anything in particular to American audiences, the localizers were probably concerned that it would look too childish or cartoony for the target audience of young boys. So the cover naturally uses Toriyama's art, which was surely a selling point for the game. Slump and Dragon Ball (which had been running for 2 years at that point). It's not hard to understand why when DQ came out in Japan, Akira Toriyama was already very popular for both Dr. The translation used a pseudo-archaic English that isn't in the original Japanese.Īlso they changed the cover - this is something that US publishers do with Japanese games for a long time after this. The US version was actually an upgrade from the Japanese version that improved the graphics and replaced the password system of the original with a battery-backed save. They gave away free copies if you subscribed to Nintendo Power, and there were hint guides since they were so scared Americans wouldn't know what to do (although Japan had lots of hint guides as well). I remember when this game came out in the US. Is this the first game to combine the Ultima style top-down world map/towns, with the command-based Wizardry combat? I don't know of any game that does it prior to this but there may be a computer game that does so. ![]() It's the first game that really matches the true "JRPG style" that we think of. This is another game I don't think needs a detailed introduction and coverage even CRPG Addict did an entry on the game. ![]()
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