![]() ![]() Is it possible to view its code? I couldnt find it anywhere. Add a Character Controller and Capsule Collider component to Player by this 3 steps: Add Component > Physics > Capsule Collider (check 'Is Trigger' option). For example, if the scene loads, and the player falls through the collider, I can move the player back into the scene using transform in the editor, and the player will still fall through. Im totally confused which one to use (i think there isnt any other way), should i just stick to character controller? It really annoys me that i dont see how it works. What Ive found is that if the character controller falls through the box collider, it will always fall through the collider. But even if i go that way, how do i check the collision? But i read at multiple places that colliders shouldnt be moved without rigidbody, so using translate on player if i want collisions is off, based on that. We now have a level, a game object to use as a player, and the physics to support. I decided using translate, so i added a collider. Since the release of Mario 64 The first 3D platformer with free-look camera, how to design a good camera system had always been every developer’s problem when creating games with 3rd-person view. In this part of the series we will actually program something real. kinematic: it works, doesnt have collision, easy and accurate, interpolation works and its not jaggy now non-kinematic: it works, has collisions, easy and accurate, but it is jaggy, and cant turn on interpolation setting force: that is not really accurate to program ![]() setting velocity: i dont think thats the proper way to do it ![]() I would rather not use it if i dont have to. While you will need to manually check for the floor and other static objects when creating your own jumping movement in 2D, in 3D, Unity provides a built-in Component that makes collision detection a little easier. This is ok too, there are collisions, but dont really understand how it works on the inside, so This is ok, but i would have to make collisions myself. I want to make a 3d platformer game, and ive tried to mvoe character in many ways: ![]()
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